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Now in closed beta

Your Minecraft servers, one calm interface

Launch, monitor, back up and recover local and cloud servers from a single control surface β€” built for solo admins and small teams.

2

Deploy modes

Local + Cloud

One interface

SMP World

Online

play.example.netCopy
Stop Server
Players

4/20

Online now

Uptime

14h 32m

Since start

36%
CPU

36%

1024
RAM

1024 / 2048 MB

[18:42:03] Server started on port 25565

[18:42:15] Player Steve joined the game

[18:43:01] Backup completed β€” world.zip (156 MB)

Features

Everything you need to run Minecraft servers

Built for the tasks operators actually repeat β€” create, inspect, recover and share.

Local & Cloud

Manage local servers and hosted cloud instances from the same workspace without switching tools.

Live Telemetry

Players, RAM, TPS and uptime at a glance across every server.

Crash Recovery

Crashed servers stay visibly crashed until you deliberately restart β€” no silent failures.

Mod Loaders

Fabric, Paper, NeoForge and Vanilla β€” structured creation flows for every loader.

Cloud Identity

Discord-backed auth, collaboration invites and access sharing.

Web + Desktop

One codebase, one design system β€” works on the browser and the Windows app.

How it works

Three layers, one interface

Every action clearly belongs to a layer so you always know where it runs and how to recover.

1

Rust Runtime

Local

Embedded Rust backend for process management, file I/O, and crash detection on your own machine.

2

Cloud API

Remote

nebula-cloud handles identity, invites, hosted instances and collaboration over a shared HTTP backend.

3

Shared UI

Interface

One Tailwind component system serves both the web app and the Windows desktop client.

Web App

Next.js

Desktop App

Tauri + React

Shared Components

Tailwind + React β€” one visual language

Local Runtime

Embedded Rust

Cloud API

nebula-cloud

Ready to manage your servers?

Open the control panel and start managing servers in seconds β€” no setup required.