Your Minecraft servers, one calm interface
Launch, monitor, back up and recover local and cloud servers from a single control surface β built for solo admins and small teams.
2
Deploy modes
Local + Cloud
One interface
SMP World
Online
play.example.netCopy4/20
Online now
14h 32m
Since start
36%
1024 / 2048 MB
[18:42:03] Server started on port 25565
[18:42:15] Player Steve joined the game
[18:43:01] Backup completed β world.zip (156 MB)
Features
Everything you need to run Minecraft servers
Built for the tasks operators actually repeat β create, inspect, recover and share.
Local & Cloud
Manage local servers and hosted cloud instances from the same workspace without switching tools.
Live Telemetry
Players, RAM, TPS and uptime at a glance across every server.
Crash Recovery
Crashed servers stay visibly crashed until you deliberately restart β no silent failures.
Mod Loaders
Fabric, Paper, NeoForge and Vanilla β structured creation flows for every loader.
Cloud Identity
Discord-backed auth, collaboration invites and access sharing.
Web + Desktop
One codebase, one design system β works on the browser and the Windows app.
How it works
Three layers, one interface
Every action clearly belongs to a layer so you always know where it runs and how to recover.
Rust Runtime
LocalEmbedded Rust backend for process management, file I/O, and crash detection on your own machine.
Cloud API
Remotenebula-cloud handles identity, invites, hosted instances and collaboration over a shared HTTP backend.
Shared UI
InterfaceOne Tailwind component system serves both the web app and the Windows desktop client.
Web App
Next.js
Desktop App
Tauri + React
Shared Components
Tailwind + React β one visual language
Local Runtime
Embedded Rust
Cloud API
nebula-cloud